MFO@SuperFortress by RF_Gandalf and MFO@Mapster This script is basicly an upgrade on Fortress. Each player starts with a TC, castle, 6 keeps instead of towers, fortified walls, 5 houses, blacksmith, market, university, monastary, two barracks, an archery range and 7 farms around the TC. There is also a set of outposts ringing your fortress. Regicide mode adds 5 kings (Royal Flush style regicide) for a different style of Regicide. The walled area is larger than in Fortress and there is plenty of room for expansion inside your base. Starting resources include the 7 farms around the TC, 2 groups of berry bushes just outside your walls, the usual 8 sheep or turkeys (4 should be inside your fortress and 2 groups of 2 outside), 2 groups of deer and 3 separate boars outside your walls, and one gold pile and one stone pile inside your walls, the usual amount of gold and stone outside your walls. The forests are all outside your walls, unlike the usual Fortress map, and there are few if any trees inside your Fortress. As with many of MFO maps there is a wide variety of terrain patterns possible, but there is no snow on these maps. Because of the difference in starting resource location, there is a slight difference in our reccommended starting tactics. The first 7 villagers should go on the farms until the 4 sheep inside your fortress can be located quickly. There is no need to make initial houses since you have population space for 50 at the start(a TC, castle and 5 houses - pop space for 55 if Chinese). The next villagers should be sent to any empty farms, then the next should move outside the fortress to setup a mill near any berries, deer or boar. You will also need to setup a lumber camp outside your walls, but not as soon as in a usual start because of the lack of pressure to build houses or barracks. Care is recommended in initial scouting because the enemy keeps can sure put a hurting on your scout. The difference in startup tactics and the prebuilt buildings make this an interesting map for those wanting to play a defensive game at the start or for those who prefer to get into Castle Age before commencing with warfare. Because of the size of the starting walled areas, it is very important to play on a map size appropriate to the number of players, or walls may overlap or towers may be able to shoot at outposts or even each other at the start. The minimum recommended map size for 4 players is the Small Map, for 6 players the Medium Map and for 8 players the Huge Map, although it is slightly possible that some outposts may be in enemy tower range even at these sizes. Look here for a description with graphics: http://mrfixitonline.com/readPosting.asp?PostingId=450880